
Gravity is the first and only mobile game I have helped create. Its a puzzle game where you manipulate gravity to help a robot reach its goal safely. It was created using Unity in 6 weeks half time.

Contributions
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Level Editor
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Implementation of 2 block variations
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Fade screen
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Moving background elements
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Trailer
Level Editor
I wanted to simplify the creation of levels for our level designers. I started of by creating a gird that allowed them to simply click where they wanted a block to be placed followed up by some keybindings to choose a type of block to place. This was all done while Unity was in playmode so to save I created an additional keybinding that saved all the blocks as a prefab and could then be placed into another scene for playtesting.

Puzzle Blocks
The blocks I was tasked with implementing were
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A block that kills you when the player lands in any surrounding tile
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A block that blocks the players path but can be removed by other blocks
The implementation of these were pretty straight forward because we were using a type of hierachy to change the properties of blocks and how they should interract with other blocks